Whenever you reveal a basic land card this way
Put the rest of the cards on the bottom of your library in a random order
creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn
You may cast Rout as though it had flash if you pay {2} more to cast it
Whenever Phantom Nishoba deals damage
Aurora Battle Princess, Seraph Clearlight: DZ Booster 11: Symphony of Might & Bloom Morningtide Whenever you reveal a basic[ACT](VC RC)[1 Turn]:[COST][Soul Blast 1], choose one of your opponent's rear guards, and imprison it in your Prison. If you did not imprison a card, your opponent chooses a card from their drop, and imprisons it in your Prison [AUTO](VC RC): When this unit attacks, if three or more of your opponent's cards are imprisoned in your Prison, this unit gets [Power]+10000 drive +1 until end of that battle. Then, at the end of that battle, if this unit is on